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Space Plague

In small teams of about 8, we were tasked with creating a game from start to finish following the lifecycle of pre-production, production, and post production within the respective roles we'd assigned ourselves as a team. I was assigned as Game Designer, Lead QA Tester, and also an Asset Artist nearer the end of production.

Space Plague is an isometric game where the player is tasked with escaping a space station that had been taken over by a terrifying plague that mutated crew mates.

You can download Space Plague on Itch here: https://masona.itch.io/spaceplague

Post-Match

Tasked with designing a game concept that was travel themed and aimed at children and parents who could play the game together.

Post-Match is a match-3 family game where players are rewarded with randomised country-themed postcards after completing each level. Players can battle against friends to get the highest score or trade postcards and be on the top of the leader board. Players progress through the seasons which change every 5 levels.

Lost In Space

Tasked with designing a game concept and creating a 6 page magazine article about the game featuring artwork of the game.

Lost In Space is a sci-fi themed tower defence game taking inspiration from games like Pixel Junk Monsters with it's cartoon like style and simplistic look.

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